local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
main_id = 72206
L0_1 = {}
L1_1 = 7220601
L2_1 = 7220602
L3_1 = 7220603
L4_1 = 7220604
L5_1 = 7220605
L6_1 = 7220606
L7_1 = 7220607
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["7220601"] = L1_1
L1_1 = {}
L0_1["7220607"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L0_1["7220601"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20428
L3_1.alias = "Npc20428"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "72206_Point"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7220602"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Quest/Q352/Paimon"
L3_1.pos = "72206_Point"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7220603"] = L1_1
L1_1 = {}
L0_1["7220604"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20428
L3_1.alias = "Npc20428"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "72206_Point"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7220605"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20428
L3_1.alias = "Npc20428"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "72206_Point"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7220606"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20428
L3_1.alias = "Npc20428"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "72206_Point"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7220607"] = L1_1
quest_data = L0_1
